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Bachelor's Science (Hons) in Architecture
Mistakes are proof that you're trying
Revit Modelling Progress

grid

wall

preview wallmaterial

wall created

edit wall profile

hide grid

floor created

doors are being added

create curtain wall

curtain wall mullions

curtain wall formed

openings being added

change roof type

adding roof

adding stairs

amend the stairs and wall joined

STAIRS ADDED

columns are eing added

final modeldone

reference plane

parameter label

constraint the height

recentre the table

adjusting the height

creating support

creating additional support

trimmed the support line

mirror the support

arc bench plan view

Screenshot 2018-05-25 16.29.56

using extrusion, arc bench

arc bench lines

parameter labelling in elevation

rotate the furniture

placement into project file

reference plane for columns

parameter for the column

table done

placement of furniture 1
Revit Documentating Drawing Progress

titleblock creation

sheet created

window and door tags crceated

section cuts

section AA created

callout tag created

callout tag

camera to generate sectional perspective

sectional perspective being created

tagging windows and doors

tagging windows and doors

door legend

details line to create door schedule table

room schedule properties

room scheduling

room Labelling

room schedule and room labelling

roomtag

isonometric being created

arrangement of the sheets
Exterior Rendering Progress

export revit model

import revit model into 3Ds Max

placing camera

assigning material

adjust the material glossiness

editable poly

extrude polygon to edit

Apply UVW map by selecting the box under mapping to change the size

UVW mapping texture

setting light system

assigned renderer

rendered
Interior Rendering Progress

interior view being selected with vertical camera being adjusted

import additional objects

adding new lighting on ceiling

use target direct to render the artificial light

setting camera

edit the sun orientation

adjust the artificial light intensity

adjust the light direction

amend the light density

adjust the glossinness of the view

before post production
Final Rendering


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